Friday, 17 May 2013

Executive Summary

Within this blog you will find;
  • A process for putting sound to an animated short, using a cue sheet and a storyboard, along with the finished result.
  • Ideas that didn't make the animation.
  • Examples of film clips that utilize an effective use of silence. 
  • Some musical experiments.

Co-Workers In Higher Quality

The finished animation in a higher quality Mp4.



Thursday, 16 May 2013

Ideas That Didn't Cut It

There were a couple of soundtrack ideas that didn't make the final video;

1. Vocal antagonist - The cheeky trickster was initially going to be vocal, but having put in the musical sound cues first, the silent yet present character appeared more effective and added a greater edge to the animations climax.

2. Percussive eyebrows - An ornamental Xylophone phrase was initially composed to accompany the eyebrow motions featuring trills after the shaker sound effect. Upon implementing this into the track, it lessened the effect of the following hits, and seemed to be on the "Mickey Mousing" side. Removing this helped in applying a sneakier trait to the character, for such noticeable facial gestures to make no sound.  

3. Stomach squelching - A track that featured heavily pitch-shifted shouting that created the sound of bass heavy, beastly morphing. Proved to be too overpowering and extreme given the animations context.

4. Glue - I recorded a tub of water to go along with the shaking of the glue tub, but this along with the glockenspiel "ting" sounded clumsy. The finished version with just the glockenspiel adds a menacingly innocent quality to the trickster. Along with having such light effects such as the glockenspiel and shakers aids the contrast that comes with the climax.

Co-Workers

The videos finished more or less, only problems been with exporting in m4v. 
Here is an Mp4;


I rejected my initial "exclusively musical" based soundtrack, and produced a soundtrack that featured an opening theme tune, a variety of sound effects and dialogue. All the sound is original apart from an excerpt of Zack Hemsey's Mind Heist. 
This was the sound repeated three times during the realization stage for the protagonist to create an over-the-top and comedic climax.  

It was quite a task putting things together as I was working from different locations; recording with Reason at home, then putting the sounds to the visual with Soundforge at Uni. The audio might not be the best, as I couldn't work on the fly the same, but I'm quite happy considering the narrative context and how the piece climaxes. 

Considerable feedback (and laughter) from my peers in IAMCG implies the climax was well executed.
I composed and recorded within Reason 6. 

The final cue sheet is below; 


Co Workers

Irvine Cruickshank
Scene
Sheet

Time

Sound
Duration
Directions / Processing / Source
00:00:00.000
Theme tune
00:00:04.505
Quirky, 8-bit style.
00:00:04.842
Typing
00:00:01.748
Main synchronous point last key, rhythm paramount.
00:00:05.749
Breath out
00:00:02.858
Voiced
00:00:06.994
Clock tick
00:00:02.252
Simple metallic ticking
00:00:08.977
Breath and grunt
00:00:01.647
Voiced
00:00:10.222
Computer off
00:00:00.336
Synthesized
00:00:10.793
Sigh 01
00:00:01.277
Voiced
00:00:11.029
Chair move
00:00:01.008
Bar stool spin
00:00:12.071
Grunt, chair kickback
00:00:01.042
Voice, bar stool rock
00:00:12.844
Sigh 02
00:00:01.445
Voiced
00:00:14.895
Pondering
00:00:02.118
Voiced
00:00:17.216
Shocked intake
00:00:00.840
Voiced
00:00:18.661
Ding, puzzled
00:00:00.706
High pitched glockenspiel, voice 
00:00:20.645
Sigh 03
00:00:00.739
Voiced
00:00:22.125
Shakers
00:00:00.403
Vitamin bottle shake
00:00:23.167
Bwah 01
00:00:02.185
Inception score sample
00:00:25.352
Intake
00:00:00.673
Voiced
00:00:25.912
Bwah 02
00:00:02.064
Inception score sample
00:00:26.256
Intake 02
00:00:01.112
Voiced
00:00:27.824
Intake 03
00:00:00.520
Voiced
00:00:28.384
Bwah 03, fart
00:00:01.570
Inception score sample, voiced fart

Typical

Blender chose to die on me a couple of days ago, and had no luck with the Uni's versions of Pro Tools and Cubase, so I'll have to use SoundForge via the Uni computers. I don't predict the result will be great, but I'll get something to handle both audio and video playback so I can practice and get more in depth with after submission. 

Still can't believe my own version of Cubase let me down in the first place! 

Monday, 13 May 2013

First Audio Experience For 3D


A pending potential summer project, helped out my professional project artist with her awesome spatial constructs project in providing audio assets. Very rushed due to the nature of  deadline madness with lots of team based assignments along with the other written works. The vocally designed audio helps add to the creepy atmosphere.

Regarding Co-Workers I have abandoned the idea of just using music for the animations entirety to convey all the events. Instead I am utilising a mixture of music, sound effects and bizarre dialogue. The storyboard for the animation highlighting main events;


Opening with theme tune
Typing
Clock ticking

Power down computer, pushes away with chair


Shock, rocks chair, acknowledges co-worker 
Glue shake, winning smile
Baffled

Laxatives and animated eyebrows


Doomed, dominates visual focus
Sequence of "Oh Ohs"


Climax
Credits





Tuesday, 26 March 2013

"Audio-Vision"

With the delayed arrival of my copy of Schion's Audio Vision from the previous weekend I have managed to get stuck in! The foreword is really good, especially with how it conveys the relationship between sight and sound, and with upon further reading how sound can be viewed as the quintessential anchor in which films derive their context/meaning. 

Started producing sketches and ideas for the co-workers short. My idea for approaching this is to use an exclusively musical soundtrack. 

Examples I'm thinking of utilising in my silence essay;


                                                     
                                                            No Country for Old Men
  



                                                                  Spider-Man 2

Other effective examples include; Leon: The Professional, Se7en, Kingdom of Heaven and Star Wars: Episode II - Attack of the Clones.

Tuesday, 5 March 2013

Blender

Well the great and epic quest to find a suitable platform for my video editing, and on the cheap has found me in the form of Blender.
Although with a pretty intimidating UI at first glance, it is truly a very powerful and capable tool with a variety of different applications.

Trying to get something merely as simple as this, took more than eight hours, with seven different renders...


I haven't even scratched the surface.

With regards to animation, a funny example of a CGI one I had seen previously and forgotten about named "Dubstep Dispute";


A nice hybrid piece of music and sound effects that are synchronized nicely with the animation, where the music is used to convey language during the robot's "dispute". A lot of nice touches to highlight their digital nature, and the blackout for the subdrop.

Christopher Drake

Safe to say upon watching numerous titles from the DC Animated Universe that Christopher Drake has become my favorite animation composer. Particular highlights include; Justice League: Doom, Batman: The Dark Knight Returns and Green Lantern: Emerald Knights. 



Monday, 25 February 2013

"Dead Island" Trailer Music Experiment


Here is the video link for the alternative "Dead Island" trailer I created;




Really enjoyed writing the music for this and was able to get in the ballpark for a suitable pace really easily. Without actively watching and matching, I picked a tempo of 82 BPM, but upon writing the music and playing them both back together this seemed a bit too quick, but only slightly. I then reduced the tempo by 6 beats and that just happened to fit perfectly, by my view anyway.


The heartbeat bass drum was going to be featured from the offset but upon writing more so to the visual, I placed it to begin from bar 9 and from there works really well with the third flashback of the girl running.

Sunday, 24 February 2013

Presentation Ideas

Well, a wee bit of a shame that I didn't get to do my presentation in the end, but on a positive note I picked out a lot of examples of clips that I found really effective in terms of their use of both music and sound, and in end I wanted to talk a bit about all of them.


My initial example from the offset was going to be the shoot-out scene from Sam Mendes' "Road to Perdition".




This excerpt deals with the final confrontation between Sullivan and Rooney with Sullivan taking out all of his men and finally Rooney himself. The music from the film was scored by my favourite film composer Thomas Newman and adds a lot of poignancy to the visuals. 

The most important thing I noticed (when watching with the analytical eye) was the how the sound effects and music were balanced during the development of this scene, more importantly with the music against the rain sound effects / layer. Upon their leaving of the diner, we hear both the rain and the music begin to swell. The rain layer then fades as the music gains prominence following the gangsters approach to the car. 
It is hear we get our first obvious sound cue comprising of Rooney failing to open the car door and in turn, starts frantically shaking the whole car where upon the drivers head dives upon the horn, yet we still only continue to hear the music alone.       
It is in this moment the gangsters know that they are not alone in the rain.
Rooney's men then begin to fall as we see the flashes of machine gun fire in the distance. Rooney stays still as the camera pans around him, along with the glistening bells and descending piano echoing his perceived stillness in time. 

(Currently devouring a lot of Batman animated media after revisiting "Rocksteady's" Arkham titles!)

*Particular favourites;
Batman: Under the Red Hood
- Batman: Year One 
Batman: The Dark Knight Returns 1+2*

Productiveness

I have for once been busy with some productive procrastination and produced an alternative soundtrack for the innovative and hard hitting trailer for Dead Island. This soundtrack features only music as both a personal preference and as an experimental feature to see what effect (if any) it would have on the visual presentation. I shall post this up soon...

Here is the original -




Cubase has also decided that it won't
 import videos.

Goody.

Saturday, 23 February 2013

Welcome!

Well greetings and welcome to my audio production methods blog! 
I'd like to open by saying that I am a very keen enthusiast and lover of music, film, animation and video games and like to consume as much as I can when I get the opportunity!