Friday, 17 May 2013

Executive Summary

Within this blog you will find;
  • A process for putting sound to an animated short, using a cue sheet and a storyboard, along with the finished result.
  • Ideas that didn't make the animation.
  • Examples of film clips that utilize an effective use of silence. 
  • Some musical experiments.

Co-Workers In Higher Quality

The finished animation in a higher quality Mp4.



Thursday, 16 May 2013

Ideas That Didn't Cut It

There were a couple of soundtrack ideas that didn't make the final video;

1. Vocal antagonist - The cheeky trickster was initially going to be vocal, but having put in the musical sound cues first, the silent yet present character appeared more effective and added a greater edge to the animations climax.

2. Percussive eyebrows - An ornamental Xylophone phrase was initially composed to accompany the eyebrow motions featuring trills after the shaker sound effect. Upon implementing this into the track, it lessened the effect of the following hits, and seemed to be on the "Mickey Mousing" side. Removing this helped in applying a sneakier trait to the character, for such noticeable facial gestures to make no sound.  

3. Stomach squelching - A track that featured heavily pitch-shifted shouting that created the sound of bass heavy, beastly morphing. Proved to be too overpowering and extreme given the animations context.

4. Glue - I recorded a tub of water to go along with the shaking of the glue tub, but this along with the glockenspiel "ting" sounded clumsy. The finished version with just the glockenspiel adds a menacingly innocent quality to the trickster. Along with having such light effects such as the glockenspiel and shakers aids the contrast that comes with the climax.

Co-Workers

The videos finished more or less, only problems been with exporting in m4v. 
Here is an Mp4;


I rejected my initial "exclusively musical" based soundtrack, and produced a soundtrack that featured an opening theme tune, a variety of sound effects and dialogue. All the sound is original apart from an excerpt of Zack Hemsey's Mind Heist. 
This was the sound repeated three times during the realization stage for the protagonist to create an over-the-top and comedic climax.  

It was quite a task putting things together as I was working from different locations; recording with Reason at home, then putting the sounds to the visual with Soundforge at Uni. The audio might not be the best, as I couldn't work on the fly the same, but I'm quite happy considering the narrative context and how the piece climaxes. 

Considerable feedback (and laughter) from my peers in IAMCG implies the climax was well executed.
I composed and recorded within Reason 6. 

The final cue sheet is below; 


Co Workers

Irvine Cruickshank
Scene
Sheet

Time

Sound
Duration
Directions / Processing / Source
00:00:00.000
Theme tune
00:00:04.505
Quirky, 8-bit style.
00:00:04.842
Typing
00:00:01.748
Main synchronous point last key, rhythm paramount.
00:00:05.749
Breath out
00:00:02.858
Voiced
00:00:06.994
Clock tick
00:00:02.252
Simple metallic ticking
00:00:08.977
Breath and grunt
00:00:01.647
Voiced
00:00:10.222
Computer off
00:00:00.336
Synthesized
00:00:10.793
Sigh 01
00:00:01.277
Voiced
00:00:11.029
Chair move
00:00:01.008
Bar stool spin
00:00:12.071
Grunt, chair kickback
00:00:01.042
Voice, bar stool rock
00:00:12.844
Sigh 02
00:00:01.445
Voiced
00:00:14.895
Pondering
00:00:02.118
Voiced
00:00:17.216
Shocked intake
00:00:00.840
Voiced
00:00:18.661
Ding, puzzled
00:00:00.706
High pitched glockenspiel, voice 
00:00:20.645
Sigh 03
00:00:00.739
Voiced
00:00:22.125
Shakers
00:00:00.403
Vitamin bottle shake
00:00:23.167
Bwah 01
00:00:02.185
Inception score sample
00:00:25.352
Intake
00:00:00.673
Voiced
00:00:25.912
Bwah 02
00:00:02.064
Inception score sample
00:00:26.256
Intake 02
00:00:01.112
Voiced
00:00:27.824
Intake 03
00:00:00.520
Voiced
00:00:28.384
Bwah 03, fart
00:00:01.570
Inception score sample, voiced fart

Typical

Blender chose to die on me a couple of days ago, and had no luck with the Uni's versions of Pro Tools and Cubase, so I'll have to use SoundForge via the Uni computers. I don't predict the result will be great, but I'll get something to handle both audio and video playback so I can practice and get more in depth with after submission. 

Still can't believe my own version of Cubase let me down in the first place! 

Monday, 13 May 2013

First Audio Experience For 3D


A pending potential summer project, helped out my professional project artist with her awesome spatial constructs project in providing audio assets. Very rushed due to the nature of  deadline madness with lots of team based assignments along with the other written works. The vocally designed audio helps add to the creepy atmosphere.

Regarding Co-Workers I have abandoned the idea of just using music for the animations entirety to convey all the events. Instead I am utilising a mixture of music, sound effects and bizarre dialogue. The storyboard for the animation highlighting main events;


Opening with theme tune
Typing
Clock ticking

Power down computer, pushes away with chair


Shock, rocks chair, acknowledges co-worker 
Glue shake, winning smile
Baffled

Laxatives and animated eyebrows


Doomed, dominates visual focus
Sequence of "Oh Ohs"


Climax
Credits





Tuesday, 26 March 2013

"Audio-Vision"

With the delayed arrival of my copy of Schion's Audio Vision from the previous weekend I have managed to get stuck in! The foreword is really good, especially with how it conveys the relationship between sight and sound, and with upon further reading how sound can be viewed as the quintessential anchor in which films derive their context/meaning. 

Started producing sketches and ideas for the co-workers short. My idea for approaching this is to use an exclusively musical soundtrack. 

Examples I'm thinking of utilising in my silence essay;


                                                     
                                                            No Country for Old Men
  



                                                                  Spider-Man 2

Other effective examples include; Leon: The Professional, Se7en, Kingdom of Heaven and Star Wars: Episode II - Attack of the Clones.